

You can row to move right along-watch that stamina-but one does not simply start to row with the sail. It is possible to starve to death on your boat due to the wind not helping you get to an island with food. In keeping with the survivalist theme, the wind doesn’t always cooperate with your sail. Sailing is slower here than it was in The Legend of Zelda: Wind Waker, and that’s seriously saying something. Naturally, the food only spoils at the worst time imaginable.īut as I was saying, now Kara needs to sail, and what a tedious, arduous chore this is. Kara doesn’t like it, but it’s either that or letting food go bad on accident or waiting half a day for it to cook over a campfire. At the rate it spoils vs the length of time it takes to cook it, it’s better to eat it raw anyway. Cooking the meat doesn’t help too much either. Sure, these mushrooms have been growing on a tree for months now, but now that you’ve plucked them, they’re going to go bad in roughly 15 minutes. While you can bring food with you on the boat to keep your stamina up, food spoils incredibly quickly.

My goal was to find every piece of food, craft every bit of gear, explore every island, you name it. As a result, I spent hours on the first Chapter, and only some of that was due to dying and restarting. I had to know what happened to Kara, and I had to know more about where she was. Everything about it was so beautiful and mysterious.

I took my time exploring the islands, crafting everything I could, figuring out the best hunting methods, etc. When I first started my journey with Windbound, I was enamored with this world Kara was in. You have to start completely over with Chapter progression as well, but more on that in a moment. But any progress you made with gathering materials or building your boat are gone. She has lost everything except what she has on her person. If Kara dies and you’re playing on the normal mode, she goes back to Chapter 1, standing in front of the glowing portal. One death was plenty for me.Should also mention that this is where the rogue-lite elements come in. Meanwhile, Storyteller lets you retain all items and try again on the current chapter. With that said, definitely play on Storyteller difficulty, not Survivalist – the latter will kick you back to Chapter 1 if you die and you’ll lose a big chunk of your inventory.
Windbound food trial#
From there, you can head to the map’s lone (but hard-to-miss) shrine, teleport to a recurring dreamlike space for a bit of Journey-style storytelling, and ride some massive waves in a sort of linear trial before you’re whisked away to the next chapter.Įach chapter is functionally the same, except the map sizes grow larger, the islands start to look and feel more distinct, and the creatures become a bit more threatening, though combat never seems like Windbound‘s priority. You’ll begin with a circular grayed-out map that you can fill in by sailing around, and along the way – assuming you don’t get too side-tracked by optional islands that might bring new crafting possibilities – you’ll need to locate three towers, scale them, and activate them. Windbound is split up into five chapters, each of which plays out essentially the same way.
